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| navigate by keyword : quot material scan grains leather specular natural metal macro realism erosion shader study tiles knit brushed flat interior edge stylization ambient occlusion rust geometry node trim design render canyon surface library weathered fabric depth color map procedural embroidery visual rock organic velvet alpha terrain texture sculpture soft digital stylized reference sculpt tactile old bump cloth fabrics fossil highlight plastic sheet hard cracks mud ceramic normal mesh polished roughness scanned motion noise repeatquot |
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| Sandstone canyon edge with stratified sediment and wind polish. The smooth gradients aid in lighting studies for terrain rendering. |
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